For seven years, I've been developing a spiritual successor to Minecraft and MMORPGs, called "Lost Existence". It launched recently on Steam. AMA!
Hey Reddit! I'm Sean Egan, lead developer for the small indie game studio "Lurid Spectre Games". For the last seven years, we've been creating the First-Person Voxel Action-RPG "Lost Existence" in Java. We launched the game on Steam in Early Access on November 21st.
You can view the store page, trailers, and more information about the game here:
What is Lost Existence?
Lost Existence is a game about exploring an ancient planet full of ruins and secrets, fighting for survival, and forging your own unique character class. It also features incredibly smooth multiplayer, optional pvp teams, and support for player-made dungeons.
Lost Existence is run in its own original engine based in Java and supported by LWJGL. All code and engines are new, it is not a mod.
I've been working alongside Scott Rogers, who made all of the graphical assets, and Sam Gossner, who created all of the sound. I also have to thank our dozen or so alpha testers, we couldn't have done it without them.
My work consists of all of the game design and coding, as well as creating the background systems to support the content. For the entire duration of development, and even up to this day, I've been working full time refining the engine and fixing bugs; it's an endless job.
Ask me anything about "Lost Existence" gameplay, development cycle, engine, inspiration, etc!
Edit3: Signing off for now. I'll be revisiting any further questions if they come up within the next few days.