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ChrisFromIT27 karma

So the website isn't exactly clear on how UVisor works. I do highly recommend having a page or something to explain how it works. For example, based on what is on the website, I have a vague idea on how it works.

The website says it is not airtight, it certainly doesn't look airtight in the front. Now based on what I see, I assume air is at least coming in from the top part, likely going through the UV chamber you have. Now I do have some understanding of positive air pressure, but for some people, they might not understand how that can prevent the virus from getting in through the front with it not being airtight. While others, just from the questions on this post, are a bit confused about the UV light and how it safe it is and that is likely from not knowing where the UV is or knowing exactly how the product works.

So overall, while it seems like a very good idea/product, but the current way the website is, it might be hard to show how it is a good product. And considering it is open source, there shouldn't be a problem showing how it works on the website. It might help convince people or help them to understand how this can help them.

Now I do have a question, on the FAQ on the website, it does mention how the current design doesn't inactivate the virus on the inside and thus likely doesn't prevent the spread of covid if the person using the UVisor is infected. Now it does mention that in future designs it could have that. Is this in the road map for further development or is it just a wait and see?

As one thing I see that masks still have the advantage over UVisor is that the masks help prevent someone who is infected from spreading covid while also somewhat helping prevent you from getting covid.

ChrisFromIT4 karma

It is open source. Even without an explanation of how it works on the website for the layman, there will still be Chinese knockoffs since everyone has access to the knowledge on how to make it.

ChrisFromIT2 karma

Thanks for the response and answer.

ChrisFromIT-1 karma

Hence why I said the Java bindings for their SDKs. The complicated part is creating the jvm, doing the java bindings isn't but is time consuming.

ChrisFromIT-5 karma

All you would need to do to run the game on xbox or PS4 is to port over a JVM. If you manage to do that, there should be no issue besides doing Java bindings for SDKs for the xbox and PS4.