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CommentsSectionOP3 karma

What is with the push for including a proprietary browser with the Windows OS, especially right now ( https://www.w3counter.com/globalstats.php )? One could very well argue that a good portion of those who haven't transitioned to another browser simply aren't savvy enough and use what is shipped (and have). Thus, if something else shipped with Microsoft OSes, a dramatic portion of browser share would shift from Microsoft browsers.

As a developer, it really sucks to have to get everything working beautifully for popular browsers, and then make tweaks specifically for Microsoft. I've read that this iteration will be "different", but I've also read that in the past, thus I maintain a very skeptical attitude.

This is a legitimate question, not trying to troll. Why is it necessary to include a proprietary browser?

Now, for a troll question: Surely it's not to just make developers' lives pure hell when working with front-end? :P

CommentsSectionOP2 karma

If you target Chromium, it should be more or less a non-issue.

Should and do are two entirely separate things. Several iterations of Microsoft browsers were "100% in-line with W3C standards" and, magically, everything looked vastly different in them. Edge is allegedly Chromium based now. Problems still exist in it that literally no other Chromium browser have.

What is shipped with Windows must be supported by Microsoft. Since Microsoft doesn't own Chrome or Firefox, it's difficult to support it.

Ah, I guess I missed where Microsoft bought King from Activision Blizzard to ship Candy Crush Soda Saga on Windows 10. My mistake.

CommentsSectionOP-9 karma

How can you guarantee that there will never be connectivity issues? Do you own the datacenters hosting the servers and all the network infrastructure to the datacenters? If so, what makes your system better than AWS, Azure, and other giant IAAS providers who experience downtime?

I get the intent here, and I get that EA titles are crazy inefficient generally speaking. However, you're making some incredibly bold claims that you literally have zero control over. I get that your net code may be squeeky clean and you may have spent a tremendous amount of time QAing it, but the internet is not a singular entity which you can control.

As a gamer, I'd personally stray from any game making such wide, generalized statements. If I saw it stated that a game was "extremely well optimized for multiplayer", my interest would be piqued. However, stating that it's "fawless" or "there will never be connectivity issues" leads me to believe that the devs have zero clue how the internet works. I'm not saying you don't, I'm just saying that's the impression I'd get from such a massive generalization which is literally impossible to be true.