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maen11 karma

To what extent can characters (players/enemies) modify the world while playing? Are there aspects with varying degrees of destructibility, modification, restoration, degradation, or anything of that sort? Why cuboid voxel based? Is it only for the creative user experience or does the voxel system have a meaningful impact on gameplay?

Beyond characters having simple pathfinding and basic melee/ranged attacks with damage modifiers, how can players expect to be challenged while playing? Are the enemies particularly intelligent, numerous, durable, etc? What resource management can a player expect? How does modifying my character change the way I will play?

What limits should reasonably be expected for world size? Will there be any method to link seperately-run worlds together?

To what extent is the game randomized or predetermined?

I'd be happy to hear any information you can offer about any of the above questions as I am interested in your project for the same reasons I was interested in Minecraft. In your answers, please distinguish what is intended for the future and what is currently implemented.

maen2 karma

Did you or your team members ever play the original or N64 versions of Shadowgate? Has that been any inspiration for the We Were Here games?

I hadn't heard of WWH until now but I can't wait to try it with my brother.