Coelacanth88
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Coelacanth883 karma
Hi there! I enjoy this type of game, and if I can get some friends to purchase with me I'll try to leave a really detailed review.
My question: Some of us are well known in the Halo community for badly breaking the game or manipulating it to do things it was never intended to do, so chances are we'll force some bugs you may not have considered. Do you have a place you'd like bug reports? As long as we're paying attention we can probably even detail repro steps. Most of us are just gamers, but I've been in software development for almost a decade and work on games for fun with friends in my spare time. (What little spare time I have.) So I know how helpful good reproduction steps can be to squashing bugs.
The only downside is that I'm seeing there isn't controller support. Since the game seems to be mod-able, I might sit and attempt to add in support myself. It's a personal thing, I know, but I sit with my hands at a keyboard all day at work. When I play a game, I usually want to let my hands sit in a different position, if that makes sense.
Coelacanth881 karma
Are you guys hiring? No, in all seriousness, I love your games. You've made some of the most enjoyable games I've ever played. As someone with 3 brothers that all play games, Castle Crashers was the perfect thing for 4 man bonding.
Coelacanth881 karma
Is there a theory that you guys like and build off of for Terrible Fate when pertaining to the story behind the mask and the Happy Mask Salesman? I ask because as a lover of Majora's Mask and its mysterious story I've spent a lot of time discussing any deeper meanings to the game than are stated.
The Happy Mask Salesman is a particularly deep point of interest in most of these discussions, and I think you folks capitalized on that fact incredibly well in your film. It seems like you lean more towards HMS being after the mask for some nefarious reason, but the character is so true to his origins that I can't even decide if that reading is the correct one! So amazing job with him.
Coelacanth883 karma
What made you guys decide to do a Lewis and Clark expedition game? As a student studying Computer Science (with a Game Design focus) I am interested in understanding your creative process so to speak. I have a couple of potential games that I've thought about making, and I even have one that I've written a few hundred pages of story for. What is your biggest inspiration when creating story? Even in the smallest of details?
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