IAMA team of twin brothers who quit our jobs to write our dream game, Stonehearth
Eighteen months ago, my brother and I were both working in Silicon Valley as software developers. The work was interesting, but we've always dreamed of writing a game, so in Oct of 2011 we finally pulled the trigger. We quit our day jobs, set up shop in my basement, and have never looked back.
With over 30 combined years of software development experience, we figured writing a game would be a piece of cake. Not so much... After a few reboots and a trial-by-fire crash course in pathfinding, AI, asset pipelines, etc. we're finally showing off our first project, Stonehearth.
Two weeks ago we did a Kickstarter, which so far has wildly exceeded our expectations! So amazingly, in just two weeks we've gone from "holy crap I hope people like this thing" to "holy crap, people like this thing! We get to make a game!"
Proof I'm me:
TLDR: We quit our jobs to write a game, got our asses kicked for 18 months, but came out of the other side wiser and happier.
Edit: Thanks for all the questions guys! I have to break for lunch but will be back in about an hour.
Signing off! Guys you have been great. I really enjoyed answering all your questions, but I've got to run to actually get some work done today. Thanks again!