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steveadamo6 karma

im going to paraphrase a couple of questions from the campaign comments section:

1) Anna S. wants to know if we will have a granular set of options that define a new game... basically, can we enable/disable certain types of "lethal settings" as you phrased it? e.g. keep food starvation and aggressive wild animals, while turning off aggressive faction?

2) Felix would like to know about "the possibility of engineer/geomancer interaction"... Cannon/Rifle Golems! :D

steveadamo1 karma

we know you want to have a solid "above ground" game experience before embarking underground, but do you have any plans or ideas for the direction you want to take when/if the time presents itself? to clarify, what will mining/digging look like to the player (will the terrain go translucent, will you have to change the Z level view to see whats going on, etc.)

steveadamo1 karma

will you do a live stream showcasing how a scripted event might unfold (would love to see some LUA work), or elaborate on the "dungeon master" process you have mind for controlling how things flow in a game?