Highest Rated Comments


Spiak5 karma

If you want to see some of the stuff the community have been at, check out: http://discourse.stonehearth.net/t/qubicle-creations/117 and other "modability" posts on the forum!

http://www.twitch.tv/radiantentertainment/c/2256649 also shows Tom making stuff very simply, with tools available to all. If you were just reskinning, you don't even have to do anything with animations =3

Spiak4 karma

And thus the Apprentice class was born as an interim between child and adult profession! I can't help but suggest that children would also help you balance the issue you presented when discussing starcraft, on how building workers should be a resource decision. If your workers had to slow down their progress, or take time out to attend on a child, it would be a directly measurable method of slowing resource gain now, in return for better resource yield once that child matured into a profession =3

Spiak2 karma

http://www.twitch.tv/radiantentertainment/c/2256649 at around 1 hour 40 minutes you get to see Tom show off some of the furnishing, and how there are smaller versions that get dropped on the ground for when they are being carried about to places (so it doesn't take 4 men to carry a table)

Spiak1 karma

You can do it all yourself; in the first developer stream (http://www.twitch.tv/radiantentertainment/c/2256649 ) we are shown how to do our own animations; and the rest, such as behaviours, you get to program in yourself.

OR you can just use their templates, yeah =3

Spiak1 karma

Given that pathfinding has been a fun bugbear in just about any game, what options will you present to the USER when it comes to pathfinding? Waypoints, zones that are defined as low traffic/high traffic/transport only, them doing what they want?