I'm Zach Barth, the creative director of the game studio Zachtronics. Games we've made include Infiniminer, SpaceChem, Ironclad Tactics, Infinifactory, TIS-100, SHENZHEN I/O, and the newly released Opus Magnum. AMA!
I'm Zach Barth, the creative director of the game studio Zachtronics. I've been making "indie games" for about 10 years now, including Infiniminer, SpaceChem, Ironclad Tactics, Infinifactory, TIS-100, SHENZHEN I/O, and the newly released Opus Magnum. Also, some dubious educational games that were 66% about pooping. We've arguably pioneered multiple genres of games, including Minecraft clones and design-based puzzles. Possibly also real-time, card-based tactics games, but we don't talk about that game much.
I guess there was also that time that I closed down Zachtronics for a year and worked at Valve on the SteamVR team, where I was one of a few people who worked on Xortex 26XX for The Lab. We can talk about that too, if you want, but try not to ask too many questions about working at Valve.
Today I'm here with most of the Zachtronics team to answer your questions! Our newest design-based puzzle game, Opus Magnum, was just released to Early Access on Steam last Thursday, which is ostensibly why we're here. It's very pretty. Despite that, I have no intention of making this a Rampart-style AMA, so please ask us about anything that interests you! We've been at this for a long time and have a lot to talk about!
EDIT: Looks like we're done for now, thanks for all the questions everyone! If there's something you still want to know you can always email me at [email protected] and I'll try to help you out!