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LightningStudios3 karma

Hello! I've finished Opus Magnum, along with Spacechem, and The Codex of Alchemical Engineering. I have a bit of an interest in game development. How do the simulations in your games work?

On one hand, there is the cycle count, which means there is a sort of metronome that tells all the devices to tick over and execute one instruction. However, there are also animations and transitions between each instruction, such as the rotations and translations of the waldos in Spacechem or the manipulating arms of The Codex and Opus Magnum, which means that they don't simply teleport into the right position/orientation.

I love playing your games, and hope you continue to develop them.