Highest Rated Comments


swifton6 karma

  1. How did you market/PR/tell people about Opus Magnum? Which way is the most fruitful?
  2. Did it sell well? Do you care whether it sells well now that you don't run your business?
  3. Does it help to be prominent/having a fan base or do you need to start over each time in terms of marketing?
  4. Why do you use the "infini" prefix for block games?
  5. Are you planning to make more block games?
  6. Why didn't you let arms move other arms in Opus Magnum?
  7. Is The Incredible Machine a design-based puzzle game?

swifton6 karma

  1. You once said that some schools tried to use SpaceChem to teach various skills. (As far as I remember, some thought they can teach chemistry with it, some tried to teach programming, and some tried to teach general problem solving skills.) Do you know how that went? Did you follow up with any of them? Did any schools try to use other games that you made, and if so, how did that go?

  2. Do you use any libraries for ui layout? Do you generally do it systematically or haphazardly? Do you have any methods of trying several options fast without changing a lot of code?

swifton1 karma

Have you played Crescent Loom?