We are a Russian game development studio named Ice-Pick Lodge. We're challenging death as it is once again. Ask us anything.
The title pretty much sums it up. We're a Moscow-based game development studio that's been making games for more than ten years. There are nine people on our team now.
Our first game, Pathologic—a depressing story of three healers trying to save a plague-ridden town—has become somewhat of a cult classic (whatever that means), but its Western release was spoiled by a botched translation and a lack of marketing. You have a better chance of having heard of our second game, The Void—a surreal story of a translucent character getting to know the colourless and empty Void and its inhabitants (it was even featured in a Tom Tykwer movie). Our latest game, Knock-Knock, is a 2D horror where you're trying to guess what the rules of the game that the creepy Guests are playing with you are. It's also the first Russian game to have successfully been crowdfunded via Kickstarter.
We wouldn’t go as far as call ourselves artists, but our general philosophy is that games should give players food for thought, not just fun. We also seem to be the most well-known game development studio with a distinctly Russian identity.
Our current project is remaking Pathologic—a game that's sometimes described as a "flawed gem" with a heavy emphasis on "flawed". We do honestly believe it had some intriguing ideas, but the execution was deeply imperfect due to our inexperience. Well, we have the experience now.
Ask us anything.
(Proof that it's really us doing the answering: https://twitter.com/IcePickLodge/status/518055306421886976)
UPD: Thank you all for your questions! It was a fascinating talk. We're going back to The Town for now—follow our Kickstarter campaign or our Twitter for news.