Highest Rated Comments
niwm11 karma
Hi, IPL! Ever since playing Pathologic and The Void, I've maintained my opinion that the games you create are truly art. Especially The Void left a lasting impression on me, and helped me get through a depression a couple of years ago (okay, I'm starting to sound corny here :P), so thanks for that.
Anyway, here's my question! : Which one of your previous games was the hardest to create, and what decision/sacrifice/compromise was the toughest to make? (Since sometimes you have to abandon ideas that are too difficult to implement).
Keep up the amazing work! I can't wait for the remake.
niwm9 karma
This makes me happy to hear. I don't know Russian but I've always loved the sound of the language.
niwm6 karma
I believe they're talking about The Forest , and the point they were making is that the game has little to no in-game "story", as far as the developers giving you scripted events and cutscenes.
The game is about survival in a forest, and as the game plays out differently from player in how you tackle the challenge (building up camps, searching for food, etc), the game just naturally turns into a custom-made story, of sorts. Not sure if my explanation made much sense.
niwm2 karma
Sometimes the smallest detail can make the biggest difference in the world, I suppose. Let's hope the remake enables as many of your creative ideas as possible to spring to life!
niwm333 karma
How did you get into this line of work?
How much focus is there on programming knowledge? Is the work mainly about discovering glitches and bugs, or are you also supposed to judge the general "feel" of gameplay, level design, and the like?
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