Despite the many flaws of the town [the corrupted powers, the dangerous streets, the sand plague] whenever I turn on Pathologic it feels somehow like returning home -- I think this is due to the eccentric behaviour of the entire town.
I assume the town's strangeness was not merely due to translation, that you had the intent to create an strange town to be a proper stage for your story.
It's a question I think everyone wants to ask but can't find the right words to phrase: Will the remake maintain the weirdness of the town, under the assumption that such weirdness is responsible for the town being a Sanctuary for many players?
And to rephrase the question in a way you can actually reply to: do you plan on further embellishing the unique culture of the townsfolk through methods other than just dialogue, now that you have the technology to?
hama0n3 karma
Despite the many flaws of the town [the corrupted powers, the dangerous streets, the sand plague] whenever I turn on Pathologic it feels somehow like returning home -- I think this is due to the eccentric behaviour of the entire town.
I assume the town's strangeness was not merely due to translation, that you had the intent to create an strange town to be a proper stage for your story.
It's a question I think everyone wants to ask but can't find the right words to phrase: Will the remake maintain the weirdness of the town, under the assumption that such weirdness is responsible for the town being a Sanctuary for many players?
And to rephrase the question in a way you can actually reply to: do you plan on further embellishing the unique culture of the townsfolk through methods other than just dialogue, now that you have the technology to?
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