TheIronSky
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TheIronSky3 karma
Thanks for replying! You guys are the best. This is all excellent news. I feel like I understand the scope of this project much more now. I'm glad I contributed to the Kickstarter.
TheIronSky3 karma
That's an incredibly admirable goal. I wish more games did that! Do you plan on expanding any of the gameplay elements to add another layer of depth to the already fantastic emergent gameplay-supporting design you have?
TheIronSky3 karma
I believe they are referring to this "The Forest" http://store.steampowered.com/app/242760/
TheIronSky9 karma
Hey Ice Pick! I love your games, and Pathologic is probably one of my all-time favorites. I've always admired the original because decisions in gameplay had immediate (and often drastic) ramifications for players, and it was one of the first games for me where I decided that brute force was not going to be the most appropriate solution.
But beyond the instantaneous differences in survival rate, what level of mechanical interaction do you intend to bring to this new version? The one thing I've always craved from a game is a set of systems that function independently from the player -- something that the original has -- that can be manipulated by the player to affect the outcome of the story. Do you intend to broaden the possible story paths by making more elements dynamic or randomized, or will the majority of the story remain the same, with most of the decisions being made on one grand logic tree?
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