I'm Noah Falstein. I've been making games professionally since 1980 - Arcade Games (Sinistar), LucasArts Adventures (Indiana Jones and the Fate of Atlantis), health games (ReMission) Neuroscience games (Neuroracer) and many more, including VR and ...
I have loved games all my life, made board games as a kid, started programming computer games in 1975 in college, then professionally since 1980. I was one of the first 10 employees at Lucasfilm Games/LucasArts, The 3DO Company, and Dreamworks Interactive. More recently I focused on Serious Games in education, health, training, and neuroscience, before becoming Google's Chief Game Designer for 4 years. I quit there last month to get back to my first love: making games people love to play, with cutting edge technology, new creative tech niques, and great collaborators.
Some games I've contributed to include the arcade game Sinistar, LucasArts games like their flight simulator line, as well as Graphic Adventures like Indiana Jones and the Last Crusade, Indiana Jones and Fate of Atlantis, The Dig, and the first two Monkey Island Games.
Here's a more complete (but still partial!) list: http://www.mobygames.com/developer/sheet/view/developerId,1657/