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sn0wm0nster3 karma

I got into gamedev because I wanted to help make other people as happy as the games of my youth did for me. I chose FLOSS (Free Libre Open Source Software) development though because I feel the world shouldn't have to make a company rich just to enjoy a game, and that the industry itself can do better for everyone if they share the same entry-level resources.

What do you think about the future of FLOSS games? Do you think it will remain a predominately pay-to-play industry?

sn0wm0nster2 karma

Me too! I know we all have to eat, but as you made clear, a game studio no longer needs millions of dollars in profit to make a game - it can be done by a small team of professionals without overhead, income strictly from donations (ala Patreon) or even by building an in-game economy.

Have you ever worked on a game pro-bono?