IAmA Game Design Scientist (yes, it’s a real thing!) who studies what, why, and how people learn from video games and stories… AMA!
Hi again, Reddit!
I ran my first AMA in September 2012 just after co-authoring what has become one of the most cited pieces of literature about educational gaming (Our Princess Is In Another Castle: A Review of Trends in Serious Gaming for Education), and I decided it was high time I revisited the community to share what my colleagues and I have been up to for the last three years! Most recently, I’ve written, published, and presented on the educational affordances of storytelling and three chief levels of narrative (i.e., Narrative-as-Designed, Narrative-as-Perceived, and Narrative-as-Social Organizer).
In the way of background: I’m a Game Design Scientist at the University of Connecticut (here’s some proof!) and a co-founder/manager of an educational game development company, The Pericles Group, LLC. I’ve worked on a variety of game and instructional design projects with organizations including Arizona State University's Center for Games & Impact, Intel Corporation, and Pfizer, and I’m in the process of co-editing a book about video games as learning ecologies. In my spare time, I enjoy reading, gaming, hiking, graphic design, playing with LEGOs, discussing the inner workings of human consciousness, and taming velociraptors.
As of last night, my colleagues and I have launched a Kickstarter for our latest language learning game, VERBA, which comes in three flavors: Latin, English, and Español. The game plays much like Cards Against Humanity or Mad Libs but is driven by the common verb and noun usage in the target language. While it’s primarily tailored for language classrooms, we’ve found it’s also great for family game nights! If you’re willing and able, we’d love to have you join the campaign by donating or sharing the link across social media!
And now, whether it’s about games, storytelling, or human cognition, feel free to AMA!