With the internet and 4 years I made a game, paid artists to make it look cool and sound nice, promoted the hell out of it to get it funded on Kickstarter (still in progress) - AMA about coding, finding artists, Kickstarting projects, fighting for...
Hi my name is Paul and I'm part of the new wave in indie games. Hope you guys aren't tired of them since it took me so many years to get here.
I started my project as a way to learn coding and it took over my life. It is a space sim that merged genres with real time strategy. It can be easily described as Battlezone in space, or flying the ships in Homeworld or like Dungeon Keeper but with space ships.
For the past 4 years the project has been my life and for the past 3 months Kickstarter has been my life, either preparing it or running it (this past month).
Ask me about creating games, recruiting artists, self promoting projects among the sea of other great titles, the Kickstarter process and whatever else you feel like.
Latest game trailer:
Kickstarter recap page:
Steam Greenlight Page:
Proof: Kickstarter update: http://www.kickstarter.com/projects/1718477862/void-destroyer/posts/525496
EDIT: Going to shut off PC for the night - if you guys have more questions/etc post em and I'll respond tomorrow - good night and thanks :)
EDIT: woke up and answered a few more questions