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jayemjee21 karma

Thank you so much for your advice! I want you to know that I'm grateful.

I suppose I do have one other worry that's hounding me: the market seems really over-saturated right now. I can't help but wonder if it will be possible to be noticed at all.

That said, I still plan to move forward: I want to create for my own sake first. It's just a nagging doubt that I can't seem to get out of the back of my mind.

jayemjee21 karma

I'm an aspiring developer who would love to break into indie games. I have some experience with coding from college and have worked on my own small projects, including completing a game for a recent Ludum Dare. I work full time, and right now my game developing is purely confined to off-time/side projects.

My current plan is to refine my skills by making a series of small, simple games, starting by using Game Maker or Unity and eventually moving on to more complicated engines and languages. I plan to release these games for free online, to give people samples of my work and to show what I can do.

My question to you is, does that sound like a good plan? If not, why? If so, what advice would you give me, especially with regards to what kinds of games to make, what sort of concepts would be good to learn, how to market/share the games I complete, and where to find help from developers with more experience than me?

And, finally, congratulations on all the progress you've made with your own game!

jayemjee21 karma

Thanks. All my experience as an artist is that the "I'm not good enough" fear doesn't ever seem to go away, so I'm hoping it turns out that the Key to Success is ignoring it. Hopefully it doesn't turn out that by the time I've got things ready, the indie craze is over and no one is interested.

Thanks again for your advice, and I wish you the best of luck with your game!