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Algirdyz2 karma
Hi, I am also working on a game alone, but I am only a programmer (studying c++ in a University, among other things). My current plan is to do some work with the game until I have something to show with placeholder models. And start promoting it just like you. Then fund it either myself or through kickstarter. I have a few question.
Did you hire freelancing artists or did someone join you as a team during the development. Either way, aproximately how much did that cost you, if you can give the information that is.
Is it possible to promote the game without it looking good. Meaning that there is gameplay to show but the models and everything are really shitty.
How many hours a day did you work for these past 4 years?
Thanks, and good luck.
Algirdyz2 karma
Thanks for answering. Just another quick question. Where did you look for those artists. Can you recommend any websites?
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