I've always thought that the biggest factor when it comes to "fun" in a space sim (As well as in a racing game) is how the ship (car) controls.
Is the movement for your game's space ships modelled after the movement from another game? If not, how did you go about figuring out how they should control?
centipeed2 karma
I've always thought that the biggest factor when it comes to "fun" in a space sim (As well as in a racing game) is how the ship (car) controls.
Is the movement for your game's space ships modelled after the movement from another game? If not, how did you go about figuring out how they should control?
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