I made Airships: Conquer the Skies, an indie strategy game that's sold more than 100k copies. Ask me anything about making games, indie myths, success chances, weird animal facts...
A decade ago, I was bored out of my mind at my programming job and decided to make games. Then I failed a whole bunch.
Eventually, I made Airships: Conquer the Skies, a game about building steampunk vehicles from modules and using them to fight against each other, giant sky squid, weird robots, and whatever else I felt like putting in. It's inspired by Cortex Command, Master of Orion, Dwarf Fortress, and the webcomic Girl Genius.
That game has just passed 100k copies sold, so I guess I'm successful now?
Maany people want to become game developers and the solo developer working in their garage is part of the mythology of games, so I want to give you an honest accounting of how I got here.
Update: I think that's most questions answered, but I will keep checking for new ones for a while. If you like, you can follow me on Twitter, though note I write about a lot of different things including politics, and you can also check out a bunch of smaller/jam/experimental games I made here: https://zarkonnen.itch.io/