moebiusdev
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moebiusdev49 karma
Very good answer - thank you for that! I totally agree to all of what you said: our next (yet unannounced, but already started) project uses Unity exactly for that reason. I have to say: damn it it nearly hurts to see how easy some things are nowadays in Unity, things that took me like at least 2 weeks to implement in my old Java based game take like 10 Minutes to do in Unity now.
I think it is important, as a game developer and also as a software developer in general to always use the right tool for the job. Back then it was Java, today it's easier to use Unity, so that's what you should use.
moebiusdev133 karma
I heard that you use Java for Airships: Conquer the Skies: isn‘t that a rather unusual choice for a game (not judging, just seriously curious)?
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