I made the Skyrim Dragon & the Fallout Deathclaw! I'm an Artist, Game Developer, Writer and World-Building Specialist - Ask Me Anything!
Hi there! I'm Jonah Lobe, and I've spent my entire career in fantasy. For seven years, I worked at Bethesda Game Studios as a Character Artist, meaning that it was my job to translate 2D drawings and sketches into 3D game-ready assets. My first project there was Oblivion: The Shivering Isles, followed by Fallout 3, where I created the Deathclaws, Feral Ghouls, Mirelurks, Radscorpions, Giant Ants and more. Skyrim came next - I made the Alduin, the Dragons, the Giants (who I based off my father, journalist Jim Lobe), the Mammoths, the Draugr, the Dragon Priests, the Spriggans, the Trolls and more. I also made items like the Dragonbone Armor, the Dragon Priest masks, the Wabbajack and the Nightingale Bow.
After working on a number of creatures for Fallout 4 (including the Deathclaws, the Mirelurks, the Molerats, the Bloodbugs and Supermutants) I left Bethesda and moved to New York City to be with my now-wife and tackle personal projects, most notable of which is a dark and gritty fantasy series code-named "The Alvani." The first book has been completed and has achieved representation at DeFiore & Co, who are currently in search of a publisher. As for my other projects, I've been delving into the world of pen and ink (you can find me on Instagram: @iamjonahlobe), hosting an Art & Fantasy Patreon, working on the "Alvani" saga's arc, and building a series of Concept Art master-classes that I plan to release on my website!
(For those interested in Fallout and Concept Art, check out my article on Kotaku entitled "The Life and Creativity of a Great Bethesda Artist," about Adam Adamowicz, the incredible Concept Artist who passed away in 2012.)