I'm the CEO of an indie game development company. Today I paid off our debt of $50 000 after being at the brink of bankruptcy. AMA!
My short bio:
Our indie game development company turned 5 years old today. Two years ago we were at the brink of bankruptcy with my brother, after 3 years of work we had $50 000 in debt. Today, after a long series of events caused by a Reddit post and Redditors rushing to help, I paid it off, and our company is now debt-free!
5 years ago I had embarked on an unpredictable journey with my brother, after one year of hard work we managed to release our very first game accompanied by a lot of excitement. Excitement soon turned to disappointment, total sales ended up at $1000. After some contemplation, we decided we were not ready to give up on our dream.
However, to give ourselves a chance, we needed to take a loan of $50 000. Through a series of coincidences, a third person appeared in our lives, and it quickly dawned upon us he had been the missing link. We grabbed him with us and started on a new game, which in hindsight ended up taking way too much time. After almost two years of work our second game was released and ended up with $2000 in total sales.
Devastated and with very limited funds left, we made a 180 degree turn in our strategy. Despite everyone stating premium games were dead, we decided to try anyway. We realized spending time trying to figure out how to milk money from customers wasn't for us. We wanted to create a game, ask a fair one-time price and let players play without restrictions.
Time was ticking, and we were developing our most ambitious game yet. We stretched as far as we could, but we eventually ran out of funds. With only $1000 left on our company account, I called our landlord and canceled our office tenancy agreement ahead of time. We thought we were done.
But fate would have it otherwise. In my darkest moment I decided to post here on Reddit, and found myself overwhelmed from all the help we received from you Redditors. With your help our then released game (Battlevoid: Harbinger) was to send out a message to the world that the story of this small indie game development company was not yet over, and today I can happily state the game has sold over 150 000 copies across all platforms. It feels so surreal after many years of struggle.
Through our story I want to encourage you to follow your dreams. You don't have to be super smart or know everything to try something you really want to do. We made so many mistakes on our journey, but persistence kept us alive. Let your passion guide you, stay persistent and be ready to learn new things every day.
The gaming industry is ruthless, and we continue on one game at a time. Today we released a new game into our "Battlevoid" series on Steam, Google Play and Apple App Store and once again we are excited to see how it will fare out there among all the other games. Feel free to ask me anything about our journey, our games, game development in general or the gaming industry!
My Proof: Battlevoid Twitter