We're afraid to play horror games, so we quit our jobs and made one, with no jump scares. It's called Darkwood, and it's our debut. Ask us anything!
Wow! We did NOT expect such a response. You guys are AMAZING! It's been really fun answering your questions, but we have to call it a day now. Unfortunately we won't be able to answer the +1200 comments which are posted at the time of writing this, but we will pop in over the weekend and try to answer some more.
Here's Szurek (the Acid Wizard dog) thanking you for all the lovely questions and comments: http://imgur.com/gallery/nODIu
Since many of you had questions about art-related stuff, you might be interested in taking part in the fan art contest: http://www.acidwizardstudio.com/?p=726
We're Acid Wizard Studio, three college buddies (and a dog) from Poland who teamed up and decided to make a game. After more than 4 years of development, we have finished work on Darkwood, a unique top-down survival horror that does not rely on jump scares.
Before Darkwood, some of us literally could not sit through some of the classics of the genre. While developing the game, we managed to slowly overcome our fear of playing horror games or even watching scary movies. We can now finally play Amnesia: The Dark Descent (at least in broad daylight ;))
We knew next to nothing about game development before starting work on Darkwood. We all had a background in animation / graphic design, but we had little idea about programming, game design or production. At one point, we sat down and declared we hate our current jobs, and instead of talking all the time about making the game of our dreams, we have to just go and make one.
After a lot of sleepless nights, we had a vertical slice (kind of) of the game in 2013. We made a gameplay trailer using it, and the reactions to it blew away all of our expectations. We thought that we could actually make a living out of making video games, and started a Indiegogo campaign later that year to help us fund completing Darkwood. The campaign was not going well, but a second gameplay trailer wich launched during its last week gave us a big boost, and the campaign was a success. We set a deadline to complete the game by 2014.
Unfortunately, our inexperience in game development led to heavily overshooting that date. We expanded the scope of the game, and made some major changes to the core design of the game late in development, which ate up a lot of time. We were forced to launch in Steam Early Access in 2014. The game was received very well by the players, and sold much more than we expected! Encouraged by this... We decided to expand the scope of the game even more!
After that, even though we committed our lives to finishing the game as soon as possible, we continued to miss every deadline we set for ourselves. Negative reviews started popping up from players discouraged by the slow development or thinking we have abandoned the game. Development was very slow and frustrating. We bit off way more than we could chew, but we knew we had something special in our hands, and we had to complete it in the way we envisioned it. After 3 years of hard, hard work, the game is finished, and we're pretty proud of it.
EDIT: By popular demand, here is our dog, Szurek (pronounced Shooreck) playing Darkwood: http://imgur.com/gallery/2V4Pl
Answering your questions will be:
Gustaw - programming, marketing, PR
Artur - art, sound design, music, story
Kuba - animation
To get a glimpse of what Darkwood is about, check out this trailer: https://www.youtube.com/watch?v=3S3tmWfFACQ
Find out more about Darkwood here: http://store.steampowered.com/app/274520/Darkwood/