Highest Rated Comments


C-zom534 karma

Hey there! I never had any exposure to Darkwood until it released on Steam, whereupon I quickly bought it and have enjoyed six hours so far. It feels like if Sunless Sea had a kid with Dark Souls to me, in all the right ways.

Now that you've established a very heavy lore, where do you go from here? Expansion pack? Sequel with some of the side characters? You may have known the Darkwood world for five+ years in development. Tired of it. Saturated in it. Wanting to move on. Working on it /every day./ But for us fans, maybe we've only known hours of it, and would happily pay for more exposure in this world if the DLC was done right.

Thank you Acid Wizards, best of luck to you in the future!

C-zom48 karma

The map and how the world is generated feels the same. You walk along a lot of barren forest to find milestones, like Sunless. Where these are will be randomized at the beginning of your save, but biomes don't bleed into each other, like Sunless. And honestly a lot of the dialog, characters, and overall hazy, dreamlike, ethereal feel of things is more similar to Sunless than to, say, Dark Souls.

You know how in Sunless you can wander a direction through the wilderness/fog and then stumble upon something cool or profound to the story, and it adds itself to your map? Same idea here, even the same camera perspective. BTW this is in no way a bad thing. I love both games.

Edit: Darkwood is more difficult and has a more taxing combat system than Sunless Sea, and while night times are terrifying even at late game, you don't have much to do during them than be afraid and hide in a corner with a light source. There's no building, heavy furniture crafting, base customization, etc. It's linear and just wants you to experience what it wants you to.