Highest Rated Comments


Guteks4635 karma

Gustaw - We gathered funds during a Indiegogo campaign. Before that, we were working after hours, with no funding at all, working day jobs / freelancing.

Guteks3008 karma

Gustaw - both me and Artur suffer from having hallucinations when waking up during the night. I used to even have sleep paralysis, but not anymore. Sometimes I see some really trippy stuff. Today I woke up and stared at a poster on the wall for like a minute, which changed from a hole in the wall to it's original form (a face). I guess those were pretty easy to take inspiration from, at least from the perspective of emotions we wanted the player to feel.

Guteks1828 karma

Gustaw - I don't know to be honest. This was meant to be a horror game for players who are not horror fans (made by players who are not horror fans), but after reading some comments I'm not sure anymore, as there are both people claiming that the game is not scary at all, and at the opposite end there are players who uninstalled the game after their first meeting with the Banshee... Maybe wait for some reviews?

Guteks1424 karma

Gustaw - unfortunately no, but we will use this idea for our next game which will be solely jump scare based.

Guteks1377 karma

Gustaw - we used Unity, and everything was written in C#. The main plugins we took advantage of are toolkit2d, A* Pathfinding, 2d volumetric lights, Rotorz tile system, Rewired. Previously we were developing in XNA and the jump to Unity was a tremendous quality of life improvement! Although some versions of Unity are very buggy, I would still heavily recommend this engine for small teams.