BowlOfStruggles
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BowlOfStruggles9 karma
Hey 3 questions here. 1st what was it like to compete on that level? 2nd how are you able to keep track of so many things going on in game at once and be able to effectively micro in so many places at once? 3rd and final is what board games are you working on?
BowlOfStruggles2 karma
I gotcha that doesn't sound like the most fun thing to do so I understand retiring. I hope you enjoy your retirement, and good luck to you in the board game adventure.
BowlOfStruggles1 karma
What was the deciding factor to go with the isometric top down view?
BowlOfStruggles1 karma
I think it really works for the game, and it makes it unique as horror game in that respect. I admire your ability to stick with the project and see it through to the end.
BowlOfStruggles10 karma
1st question was a little vague sorry. What I meant was it really fun and enjoyable to compete and play on that kind of a stage. Or did it feel like more of a chore, and like work.
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