IAmA Titan Quest designer struggling to launch an independent game studio and develop a new game
Hi, I'm Arthur Bruno (Medierra on the Grim Dawn forums). Once upon a time I was a top ranked ladder player in Age of Empires who stumbled into the game industry largely by accident. I ended up leaving college for my first design job on Empire Earth but later returned to finish. In 2001 I was recruited to work at Iron Lore Entertainment, which was then a tiny startup studio in a cramped, windowless basement office. Over the next seven years I became lead designer, shipped Titan Quest and Immortal Throne, pitched games to publishers and experienced the studio's end days. When Iron Lore closed in 2008, I made the insane decision to try launching my own studio. It has been a wild ride with a lot of hardship but it has also been very personally fulfilling. We've been working out of our homes developing our first game, an action-RPG called Grim Dawn for about 2.5 years now. We've recently launched a Kickstarter for it that we hope will help us complete the rest of the game and get it into the eager hands of players before the world ends in a zombie apocalypse.
So yeah, I'll answer as much as I can! Game development, Titan Quest / Iron Lore, life and times of an indie developer, dealing with publishers, Grim Dawn, or whatever else... oh and proof
EDIT - Okay, looks like I got most of the questions, so, I'm signing off for now. Wow, 8 hours of reddit, it was fun marathon! Thank you to everything who came to support us and for all the positive and encouraging comments. Really wasn't expecting this to be such an overwhelmingly positive experience! Reddit rocks!