Highest Rated Comments


ashleywr46 karma

So excited for Grim Dawn. Been following forever, and cannot wait.

  1. Has there been any thought into adding systems to make combat more actiony? Dodge-rolls, timed blocks ect? Obviously this would be a departure for most ARPG's, just wondering if you've ever considered it.

  2. Been playing another ARPG that's in beta right now where they have potions as actual loot, that have stats and refill with kills. Have you though about taking items like potions and whatnot and making them loot that has stats and abilities?

  3. One of the big problems I've heard my friends had with TQ was that the multiplayer was so open, compared to D2 which they vastly preferred. Will the multiplayer be largely the same, or will you run your own servers to validate characters to stop cheating and have the ability to charge micropaymetns for cosmetics and whatnot.

  4. Since you are publishing the game yourself, will you release tools and/or making the game modable? I know TQ owes a lot of its following to the modders, and it'd be great to open it up to them in some way.

Thanks and can't wait for the alpha and the release!