Highest Rated Comments


Wussie3 karma

TQ/TQIT were (are) awesome, cannot wait to try out the Grim Dawn alpha and beyond (assuming the kickstarter gets fully funded, but things are looking well so far, congrats!).

With Grim Dawn not being rooted in Greek Mythology like TQ was, do you feel like you're taking a different approach to monster and level design? Perhaps having more freedom, being able to shape a bigger part of the underlying narrative/themes yourself? As a player I don't think TQ has been very constricted by the narrative in this regard, but things often are different from the designer's perspective.

Wussie1 karma

Hey, just wanted to say OlliOlli2 is amazing, again. Absolutely loved the first one and felt right at home here. Manuals are a great (and probably unavoidable) addition that only serve to fuel the obsession factor. Good stuff!

My question is a technical one; what's been your experience with PhyreEngine and how did you end up using it in the first place?