We are two dudes that went all out on creating a VR game that solves motion sickness. Our game is currently out in Steam and tomorrow it will be released on the Oculus. Ask us anything!
I am sorry for the misunderstanding. We created a movement system in VR that does not cause any motion sickness. Our game is currently out in Steam and tomorrow it will be released on the Oculus.
Our Short Bio: I am a student and my friend is a UX Designer and we decided to quit what we were doing to make our own virtual reality games. Although we had members come in and out, it is mainly both of us. Me in development and my friend in design and business. We created an Overwatch like Multiplayer VR FPS game that solves motion sickness and took it to Steam. Tomorrow we are excited to release this game on the Oculus Platform. While developing this game we went through a rollercoaster and we have learnt a lot about ourselves, the game industry and the VR industry.
A few milestones that we both achieved were presenting in PAX West, releasing scholarly articles about our motion sickness solution and creating our own network system for crossplatform play between Steam and Oculus users. Our next milestones might be releasing this game on PSVR and porting to mixed reality headsets.
Feel free to ask us about anything relating to us, the game or its development. Any questions are welcomed. Both of us will try to answer as many questions as we can in a timely manner. We will be on standby starting today till 9PM PST on April 1st 2018.
This is our game APEX Tournament. We have a full game demo if you want to check it out.
Our Oculus release [3/29/2018].
Here are the links to our scholarly articles and additional publications. It is not peer reviewed and by no means high authority. We constructed this white paper because we were eager to share our findings with the VR community in hopes that more VR games/applications could be more motion sickness aware. When we discovered the Hyperdash solution we were super excited and decided to share it with the community. We exhibited and attended at multiple conventions including: PAX West, Dream Hack and Nerdbot con. We were able to test our locomotion system on a wide range of attendees and players who were particularly prone to motion sickness. Our findings were that none of the attendees got sick from our locomotion system and that they were finally able to experience a fast paced VR game. These encouragement and findings gave us the drive to complete Apex Tournament for everyone to try.
edit: I am really happy with the amount of questions that people have posted. Still going strong!
edit1: There are so many questions! I will try to go through as many of them as I can.
edit2: I am out for a bit trying to put the website back up for the scholarly article. Sorry for the inconvenience.
edit4: I am back. My friend is setting the website with the article back up. I hope this helps in any way shape or form. If they do not put it up I also have something ready.
edit5: Changed This is our game to This is our game APEX Tournament
edit6: Added something on top to clear misunderstanding
edit7: Seems like the questions have calmed down. I need to prepare for our oculus release tomorrow. I apologize for all the problems I have caused and all the frustration I have caused to professionals. We will be back Thursday March 29th at 7:00AM PST to answer more questions.
edit8: Well, we have had a good time answering questions. We will be closing this IAMA at 900pm April 1st, 2018. We are thankful for the amount of professionals and the amount of people interested in our findings for VR motion sickness. Thanks for giving us a good time!