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Caliwroth4 karma

Sounds like it's based on the translational gain used in many redirected walking techniques, coupled with Shift which was tested by RE'FLEKT. It's a very interesting concept and I'd be interested to see some new or previous research into wether the user lands in their intended position and the lack of sim sickness

Do you guys scale the movement based on the provided tracking space? In other words, if the user has a smaller tracking space, does the translational gain increase so they don't bump into walls or leave the tracking space?

Caliwroth2 karma

I believe they found that it was the dashing motion, moving from A to B really fast but not instantly, which reduced the sim-sickness. You've unknowingly found the same thing but yours is performed using a gain function rather than a point and move system with a controller.