I was a game designer at a free-to-play game company. I've designed a lot of loot boxes, and pay to win content. Now I've gone indie, AMA!
My name's Luther, I used to be an associate game designer at Kabam Inc, working on the free-to-play/pay-for-stuff games 'The Godfather: Five Families' and 'Dragons of Atlantis'. I designed a lot of loot boxes, wheel games, and other things that people are pretty mad about these days because of Star Wars, EA, etc...
A few years later, I got out of that business, and started up my own game company, which has a title on Kickstarter right now. It's called Ambition: A Minuet in Power. Check it out if you're interested in rogue-likes/Japanese dating sims set in 18th century France.
I've been in the games industry for over five years and have learned a ton in the process. AMA.
Note: Just as a heads up, if something concerns the personal details of a coworker, or is still covered under an NDA, I probably won't answer it. Sorry, it's a professional courtesy that I actually take pretty seriously.
UPDATE: I have to go, so I'm signing off. Thank you so much for all the awesome questions! If you feel like supporting our indie game, but don't want to spend any money, please sign up for our Thunderclap campaign to help us get the word out!