I am an award winning full time solo indie developer with 3 released titles, now working on a first person puzzle game. AMA!
Peace in! My name is Kevin Giguère and I'm the sole member of Dragon Slumber, a company I founded in 2013 to work on my first indie game. In 2017, I quit my job to do this full time and released Arelite Core a month later. I've since released Astral Traveler also in 2017 and Tech Support: Error Unknown in 2019.
I act as the designer, programmer and producer for all of my titles, and recently have been learning 3d art for my newest project, an open world first person puzzle game called Aethernaut which I'm letting people play for the first time during Gamescom. I also have a separate unannounced project in the works which is being worked on by interns.
I've chronicled the last three years of my dev life in blog posts on Gamasutra and am happy to answer any questions about it. I've had a lot of ups and downs and learning lessons which I hope to share.
[Current game and demo] Aethernaut: https://store.steampowered.com/app/1360720/Aethernaut/
Arelite Core: https://store.steampowered.com/app/466160/Arelite_Core/
Astral Traveler: https://store.steampowered.com/app/618630/Astral_Traveler/
Edit: I see that things are starting to wind down, and I'm still going to hang out and answer questions as I can, but I want to thank everyone who joined in, asked a question and upvoted. I really didn't know what to expect but I hope I managed to help all of you and give some perspective on being a dev, especially when you're not one of the top tier well known developers. I encourage you to continue asking questions, or even join me on my Discord and chat with me directly: https://discord.gg/dragonslumber
Thanks again, peace out!