eraser282
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eraser2821 karma
Is there any risks involved in not incorporating? I've see the whole tax questionnaire that itch.io and steam have and I felt like there was a need to incorporate in order to deal with taxes?
eraser2821 karma
How did you go about trying to manage your budget? Would you have done anything different on that front? Also another tangential question, do you do crowd funding at all for your games? If so how do you approach that?
eraser2821 karma
I noticed you mentioned you spent 80k on your first game. In hindsight how much do you think you should have spent? Also what do you consider are things you just had to pay for?
eraser2821 karma
Did you start your own studio and incorporate it to release your first game or did you just release it under your own name? Do you get any tax credits that help support funding for your games?
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