Me and my team are making a Carmen Sandiego-inspired cybernoir video game that takes place in Singapore in the year 2032. Ask us anything!
Hi everyone, I'm Mark, a game designer based in Singapore, making a video game about a dystopian future Singapore. My team, General Interactive Co., is an indie studio that made Terroir, a winemaking video tycoon game. We're working on our second game, Chinatown Detective Agency, a pixel art cybernoir point-and-click adventure game that takes place in Singapore in the year 2032, when the global economy is in near collapse, and governments are unable to effectively provide services to their citizens, including policing. In a world where Private Detectives are at the front line of justice, Players find themselves uncovering mysteries and conspiracies as protagonist, Amira Darma, former INTERPOL cop.
We draw heavy inspiration from the classic Carmen Sandiego series, The Da Vinci Code, L.A. Noire, Sin City, The Maltese Falcon, Black Mirror and Twin Peaks.
Our Kickstarter is live right now, and we've been getting some pretty amazing support from our backers and the game dev community - expect a few folks redirected here from our other channels.
Ask us anything at all!
EDIT: Hey everyone -- it's 1:40 out here in Singapore, so I'm afraid I'll have to call it a night! Thank you to everyone who asked their questions. I hope I was able to give you the info you're looking for. We take away a lot from these kinds of engagements - as devs, it's easy to develop tunnel vision and miss out on some details that might end up making the game better. So I'm really grateful for that. Lastly, I'd like to apologise to the people who were offended or disappointed with the way we started the AMA by getting friends and supporters to post starter questions (all 3 of them). I hope you aren't too upset with that as we really, truly didn't mean to do anything in bad faith. At the end of the day, we just wanted people who might be interested in this particular AMA to see it. Thank you all so much again!