After a failed Kickstarter and 3 years of working in the Dark with near 0 budget, our game Synthetik was still a success and we now make a living making games! AMA!
Welcome to our AmA! Eric (u/ ShrikeGFX) and Alex (u/laderexan) here from Flow Fire Games, ready to answer your questions!
We started working on our game Synthetik in 2015, we just wanted to make the best game we could and would want to play ourselves, hoping it would work out somehow.
When we ran out of money at the end of 2016 the game was not finished and we tried Kickstarter, which was a big fail, we had no marketing or following. We reduced spending as much as we could and made a few bucks selling tools and art assets for Unreal and Unity engine and kept on developing. In March 2018 the game came out and we were blown away by the reactions. The Feedback was very positive and the game even got covered by big Streamers like Lirik and Sodapoppin! We kept on releasing big updates for the game, and we now have a wonderful, active community!
In case you don't know the game:
SYNTHETIK is an unforgiving shooter rogue-lite in a world overrun by machines. Your main objective is to battle hordes of robotic forces and brutal bosses through the Machine Legion headquarters. With Synthetik we wanted to bring new depth and mechanics to the genre while leaving a lot of freedom for experimentation and different playstyles.It is inspired by the late 90’s Era of games when people put in all the Features they enjoyed against the recent trend of streamlining.
Feel free to ask us anything about the challenges we came across, the game or the new expansion!
Edit: Ending the AMA at this point! Its been 9 hours and very fun! Thanks everyone for stepping by!