Highest Rated Comments


laderexan1197 karma

We lived of a few savings, did some freelancing, sold Software and Art for other gamedevs and tried to spend as little as possible :)

laderexan356 karma

Thanks for playing! During development we did not do anything, that is why our kickstarter tanked. We did launch the game as early access on itch.io pretty much one year ago to get some feedback (really great to have a small tester audience first, don't just throw it on Steam!). But it became obvious that just platform traffic is not enough. At first I would try to understand how the "game is played" from the perspective of press, bloggers and more. You need to do the fundamentals right. On top of that try to tell your story and that of the game and get people involved in the Beta/EA of the game.
Last part was the most successful for us but wouldn't have worked without the preparation.
Best of luck with your game! If you want, send us something on discord if you want us to give you more feedback :)

laderexan142 karma

Thanks! Yes, we have a tax consultant and a regular company. VAT is handled by Steam.

laderexan135 karma

No, selling assets was pretty good in terms time spend vs earnings but we did not want to get sidetracked too much. A bit of freelancing, debt and some money from family & friends. On paper a very stupid idea though :)

laderexan107 karma

Officially we give Steam a licence to sell the game, so they have to deal with everything and we just get a share.