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We're the developers of Colony Survival, a newly released top seller on Steam! AMA!
Hi Reddit! We're two youngs guys living in the Netherlands. We started working on Colony Survival three years ago. We were obviously inspired by Minecraft, but we wanted to add gameplay from real-time strategy games like Age of Empires and Banished.
We put a very basic, ugly version on Greenlight in September 2014. We received permission to release the game on Steam, and kept working on the game to make it better. Last Friday the game was ready to be released in Early Access! We received a lot of attention, got a spot high in the top sellers list, and people wrote positive reviews for the game. We could not have hoped for more!
Ask us anything!
Our subreddit: /r/colonysurvival
Edit: It's past 1AM in the Netherlands. I'm going to sleep - I'll answer new questions in the morning! Thanks, it has been a lot of fun until now!
Pipliz16 karma
24 and 22. We've got our own company, so we're certainly not exploited or abused.
We've read bad stories about other companies though. Game developer is a way more popular job than database architect, so big companies can be very strict with their employees.
We personally don't know any 'abused engineers' though!
AwesomeDavid8 karma
Hi! As an aspiring developer, how would one gain traction for a following? How did you gain a fan base for the game? Thanks in advance.
Pipliz18 karma
Hello! Great question. It took a very long time, and then it went very quick very suddenly. We asked people to test the alpha, and that request was retweeted by Alpha Beta Gamer.
A few hours later, I received a request from GrayStillPlays, a YouTuber with over 200,000 subscribers. We worked hard to fix the most prominent issues, and I guess a week later we send him a key.
Then he messaged us that his friend Draegast also liked the game. Draegast has over 1,3 million subscribers... With so many viewers, the fan base grew quickly!
paper_rocketship1 karma
Can you think of anything special you did to get noticed by alpha beta gamer? I have a few twitter followers that retweet my updates, but none nearly that large.
MeltedTwix2 karma
I just imagine you staring at your ceiling at night thinking "but why?", rolling your success around in your brain trying to find its source, your brow forever furrowed :D
Pipliz2 karma
Haha. We received the message at midnight, so that kind of was what happened ;)
coryrenton7 karma
what feature or environment would make a competitor for steam a more attractive release platform?
Pipliz9 karma
We really, really like Steam. It works very well and has an unbelievable amount of features and functionality. We liked Steam before we started developing games, but our opinion of them has only grown more favorable.
That said, the internal browser is pretty slow. I think Steam would look pretty different if it had been developed in 2017. But its age also makes it more reliable, and that's pretty important for your game library!
Pipliz3 karma
I think it was either rewriting the game to support multiplayer, or rewriting the game to work with near infinite worlds!
solo967894 karma
You guys are awesome! What, in your opinion, was the most difficult part in creating a game? Keep up the amazing work!
Pipliz5 karma
Thank you very much!! :D
the most difficult part in creating a game?
In general: making the basics of a game isn't that hard. Making sure that new players can enjoy it too, that they don't break the game, that it works on a lot of different PCs, that's a lot harder. We talk about it in detail here.
If we have to choose one specific part of the game: AI pathfinding in a dynamic 3D world. In a lot of games, the pathfinding happens in either a 2D world (it might have 3D objects, but NPCs can only go north/west/south/east, not up/down. For example, Banished) or a static world (for example, Call of Duty).
In Colony Survival, people can build tunnels, bridges, towers, stairs, etc., and colonists and monsters still have to find their way. We weren't even sure if it was possible for us to create something like that, in the beginning!
L3tum2 karma
How did you do it in the end? When I worked with 5.1 dynamic pathfinding was still not supported in Unity and paths for their pathfinding library could only be pre-baked.
Agent_Rasputin3 karma
Do you plan on porting it over to mac? I play most of my games on a MacBook Pro and was hoping for once that a good looking game might be ported over for once.
Pipliz1 karma
It's very hard to make accurate predictions! Unknown difficulties, shifting priorities...
Sparksman912 karma
As an indie developer, what would you say are the hardest challenges a beginner game developer would face?
Pipliz4 karma
It always takes longer than you expect. Creating basic gameplay is wildly different from making a game that is ready for release.
Secondly, getting attention. We struggled to get noticed for three years. Then this happened!
AmeriPolak2 karma
I've seen many letsplays of your game on youtube, and although I haven't played your game since I can't afford a gaming computer, I relish the thought of having other colonies to compete against, possibly even multiplayer pvp. So my question would be; did you guys consider AUA (rather than Ask Me Anything) when you guys put together this post?
Pipliz3 karma
We certainly want to add PvP in multiplayer!! You could perhaps consider this an ask us anything, we have a little discussion before answering questions :)
Sgt__Schultz2 karma
Because of Draegast's videos on Youtube, I am hooked! So far, great job on the concept. It looks really solid and I look forward to future developments!
Question 1: Is there any promise to add VR functionality into the game? I own an Oculus Rift and would really enjoy playing this game through VR.
Question 2: MOD Development... Will you be implementing any type of mod development?
Pipliz3 karma
Thank you very much!
1: We won't promise anything regarding VR. We don't have VR hardware and have no experience with it. But maybe eventually!
2: Certainly. We want to start with texturepacks on the Steam Workshop, and eventually expand that!
Marmalade__2 karma
Allow me to preface this by saying I wish you success and hope the game is fantastic.
I have never heard of your game and I don't typically like games of this nature. You mentioned Minecraft as an inspiration which I enjoyed quite a bit for several years, but I didn't like Rimworld or Banished very much.
Why should I buy your game? What separates it from the rest?
Thank You!
Pipliz2 karma
Thanks! I actually don't like RTS's that much either. Love Banished though, but the last triple AAA RTS I bought and enjoyed was probably Total War Shogun 2 in 2011.
But Colony Survival is a very unique RTS. You play from a first person perspective and walk among your colonists. You can design and build structures block by block: bridges, tunnels, walls, towers, etc. Hope that appeals to you!
Marmalade__2 karma
That does sound quite interesting, I'll give it a try! This seems to fix the feeling of being disconnected from you colony.
Thank you!
Pheonix7331 karma
Sorry I realize this is late but how does multiplayer look? I feel the world would get filled with tiny, always offline settlements of you took the large server route (which could pay off in game lifespan if done well). If you are going small, 4 people non dedicated servers than that would be easier, but would get boring after a while.
Pipliz3 karma
Good question! We don't have large servers, it's all just gamers hosting their own servers. Currently, MP is mostly meant to let friends work together, not for grand scale MMORPG PvP :)
Nitrucks1 karma
I have unfortunetly never heard of this game, which I'm somewhat upset about as it looks great, and apparently is from it's reviews.
My question is what is your favorite part of the game personally? What about the other member?
Pipliz2 karma
Thanks! I like building pretty realistic things. A city with a wall, individual houses for colonists, wheat fields with farm houses.
The other developer likes building efficient structures. A "farm tower", a maze surrounded by guards, things like that!
Nitrucks2 karma
I imagine a combination of realism and efficiency makes the towns seem alive! I'm excited to check it out when I get home.
Best of luck!
p1Nkyyy1 karma
Your game looks really awesome, had to watch Draegast series on it and it looks absolutely great. I've moved away from competetive gaming and therefore am rarely on my gaming computer anymore. So I was wondering if making it available on Mac is a distant future or if you're planning on supporting it at all?
eatgluegetstrong1 karma
Which game reviewer, assuming you knew they were going to review your game, would make you the most nervous?
Pipliz2 karma
TotalBiscuit. Lots of respect for him, watched a lot of his videos, and we generally agree with him. We'd be pretty sad if he disliked Colony Survival.
MrArko1 karma
Are you working fulltime on the game? How fast will you release updates/new content?
Pipliz1 karma
We're working fulltime on the game now. We're now at version 0.1.18, Friday we were at version 0.1.14. Here's our changelog!
loxagos_snake1 karma
Hi there, fellow solo developer here. I just found out about Colony Survival yesterday and am hoping to get it after exams and if money allows. Here are my questions:
What was your budget for the game, if you'd like to say - not counting man hours? As a solo dev with the help of a newbie friend, I can allocate no money at the moment and I was wondering if it is possible.
When did you guys first begin learning how to make games? What were your roles/interests?
Did you carefully organize the whole idea before beginning to make the game, or was it done organically, through prototypes, seeing what worked and what didn't?
Where there moments when you felt you lost your way/out of hope, and how did you deal with it?
I hope you guys exceed your expectations and do great in the coming days!
Pipliz2 karma
Hello!
1.) Assuming you've already got a proper PC, you don't need a lot of money. You'll need to buy some software (Unity, Photoshop, video editor), pay some fees (Steam, starting a company) but no big amounts are needed!
2.) 2013/2014. My partner was programming, I was working on models and textures.
3.) The basic idea was clear from the beginning: voxels with colonists. While adding features, ideas for new features became clearer.
4.) There were some disruptions in our personal lives, but we were always pretty certain about Colony Survival. Steam gave us access to their platform pretty early on, that helped immensely!
Thanks!!
loxagos_snake1 karma
Thanks a lot! Well, one-time fees for software aren't that worrisome (although we're mostly working with totally free packages, like Blender and GIMP, we are thinking of saving money for Photoshop because...it's Photoshop!). Starting a company in Greece is a whole different beast though.
2013/2014. My partner was programming, I was working on models and textures.
So, you guys basically just jumped straight in and delivered an acclaimed game? Wow. Much respect.
Thank you for taking the time to answer my questions, I really appreciate it. It's kind of an honor, actually :)
Pipliz1 karma
Thanks for the kind words! :)
Starting a company in Greece is a whole different beast though
I just read that all EU citizens are allowed to start companies in all other EU countries, and that Macedonia is the best European country to do just that. I'm not a lawyer, zero experience with starting non-Dutch companies, but perhaps that's an option you could look at!
sumfacilispuella1 karma
can you add an actual save button? i left and came back to my colony and the beds and buildings are the same but lots of the people are missing and even tho i have 14 beds and 6 people, when i try to add more people, it says out of beds.
blackhawksaber1 karma
How did you get a spot on the Top Seller list before people knew about you? Did you pay Steam?
Pipliz1 karma
We received over 2 million views on YouTube in the week before release. We didn't pay Steam, we actually had a lot of sales :)
blackhawksaber2 karma
Wow, that's some well timed publicity! Congrats on the success :)
Do you have plans to offer DLC (free or otherwise) or continued updates, or are you thinking of moving to another project?
Gilthoniell1 karma
Hi! Have you used a game engine and if yes which one? Also, would you recommend to make a steam game wıth java?
Pipliz2 karma
Unity does not demand royalties, and it has lower barrier of entry for new developers :)
paper_rocketship1 karma
Keep in mind that while unity does not charge royalties, they do expect you to upgrade to the pro version of unity once you hit some threshold of revenue.
Skyrane1 karma
How did you guys start learning game development? How much training did it take you before you felt comfortable making the initial features of the game?
Pipliz3 karma
We've always been technically inclined. Messing around with HTML and PHP and such. Then we started doing small projects with Python and the PyLibrary. Eventually, we moved on to making a basic voxel game in Unity. That project has become Colony Survival :D
MrArko1 karma
Will there be the opportunity to attack the Villages and Fortress of other Players with Soliders? Is there a Discord-Server? If no will you do one?
Pipliz2 karma
Will there be the opportunity to attack the Villages and Fortress of other Players with Soliders?
In the future, yes! It's on our roadmap.
Is there a Discord-Server?
Not yet, but if there is a lot of demand we will start one!
kevinman81 karma
Bought the game and waiting to download it when I get home, my question is if their will be more expansion on the military aspect of the game, maybe enemy bases to raid?
Pipliz4 karma
We'll certainly improve the military aspect and add more weapons, monsters and Colony vs Colony combat. I can't promise AI colonies though!
Fish-Knight1 karma
This is a complicated game that took a great deal of time and effort to create. How did you stay motivated throughout the tedious parts of the game's development process?
Pipliz2 karma
Playing the game ourselves. We've had fun with the game since year 1, we just always noticed something new to improve. Later on, adding testers and seeing their reactions was always nice :)
GeT_NoT1 karma
What is your view on torrents? For example if someone torrents your game than buys if he likes it is that ok for you?
Pipliz3 karma
Every popular game gets pirated. We knew there was only one option to avoid piracy when we started developing our game: fail, and make an unpopular and boring game. We're glad our game is popular!
Pipliz4 karma
Definitely! We've now got "bow-guards", we want "crossbow-guards" and "musket-guards" :)
Vikentiy20 karma
How young are the engineers?
Is it true that in the game industry young engineers are heavily exploited, their aspirations abused?
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