Highest Rated Comments


Pipliz18 karma

Hello! Great question. It took a very long time, and then it went very quick very suddenly. We asked people to test the alpha, and that request was retweeted by Alpha Beta Gamer.

A few hours later, I received a request from GrayStillPlays, a YouTuber with over 200,000 subscribers. We worked hard to fix the most prominent issues, and I guess a week later we send him a key.

Then he messaged us that his friend Draegast also liked the game. Draegast has over 1,3 million subscribers... With so many viewers, the fan base grew quickly!

Pipliz16 karma

24 and 22. We've got our own company, so we're certainly not exploited or abused.

We've read bad stories about other companies though. Game developer is a way more popular job than database architect, so big companies can be very strict with their employees.

We personally don't know any 'abused engineers' though!

Pipliz9 karma

We really, really like Steam. It works very well and has an unbelievable amount of features and functionality. We liked Steam before we started developing games, but our opinion of them has only grown more favorable.

That said, the internal browser is pretty slow. I think Steam would look pretty different if it had been developed in 2017. But its age also makes it more reliable, and that's pretty important for your game library!

Pipliz6 karma

We'll do our best! ;)

Pipliz5 karma

Thank you very much!! :D

the most difficult part in creating a game?

In general: making the basics of a game isn't that hard. Making sure that new players can enjoy it too, that they don't break the game, that it works on a lot of different PCs, that's a lot harder. We talk about it in detail here.

If we have to choose one specific part of the game: AI pathfinding in a dynamic 3D world. In a lot of games, the pathfinding happens in either a 2D world (it might have 3D objects, but NPCs can only go north/west/south/east, not up/down. For example, Banished) or a static world (for example, Call of Duty).

In Colony Survival, people can build tunnels, bridges, towers, stairs, etc., and colonists and monsters still have to find their way. We weren't even sure if it was possible for us to create something like that, in the beginning!