We are a two person team at Berserk Games and our first game is Tabletop Simulator. Tabletop Simulator is a physics sandbox for virtual tabletop gaming. There are no enforced rules only ones decided upon by the players. This allows playing virtually any game you would play on a table with your friends across the globe.

Trailer: https://www.youtube.com/watch?v=lKZVGZEuCHo

We had a very successful kickstarter being over 1200% funded (greatly in part by reddit!). For the past year the game has been on Steam Early Access and we released roughly 50 patches over that time period. Today the game is now officially released! Also with our first official DLC Superfight. Superfight is the viral card game sensation in which players use cards to create ridiculous characters, and then argue about who would win in a fight. It's a ton of fun!

Feel free to ask us anything!

We also have a subreddit /r/TabletopSimulator

My Proof: https://twitter.com/BerserkGames/status/606923598020919296

Comments: 111 • Responses: 27  • Date: 

Fairway3Games16 karma

I've probably referred dozens and dozens of game designers at The Game Crafter to use TTS. A few of us even use it to remotely playtest our games and there's an idea for a paid service to get a playtest. Some of those have even been uploaded to Steam Workshop (like my game, Sneeze.

The process involves lots of duplicative steps. And keeping them in sync requires some amount of work by the designer.

Have you considered how you might make TTS even more usable for would-be game designers or users of sites like www.thegamecrafter.com to get their games on TTS?

// edit: fix links

Knils8 karma

Very cool site!

We'd love to know how to improve the experience for game designers and support www.thegamecrafter.com! Let us know at /r/TabletopSimulator

kitsunezeta10 karma

Why the requirement that you own Superfight as DLC on steam to even join someone else hosting the game? I could understand the host having to own it to be able to set up a game of it, but why the requirement that everyone in the session own the DLC?

Maybe the way Payday 2 and Talisman: Digital Edition handle DLC made me expect better than "oh, every person must chip in $5 or else you can't play this online"

Knils2 karma

By having everyone pay to play we can split up the price to each person. Instead of making the host pay the lump sum (like in real life). Publishers don't want to completely devalue their physical business.

The host always has the options to gift copies to friends making the payment model more similar to real life.

ryan_the_leach3 karma

Any chance of having a timed trial, or other ways of trying the DLC before buying?

Knils9 karma

Steam now has a refund option. If you dislike the content you can always refund!

kitsunezeta2 karma

...fair enough. I'd have a long paragraph or two explaining my view on doing it this way, but that's probably better reserved for the tabletop sim subreddit.

as a more general follow-up question: is there an official recommended size for table images for both the large rectangular custom image table and the new square custom image table? The only thing I could find for the first of those is the size of 4400x2600 pixels.

Knils4 karma

Feel free, we love having an open discussion about the game!

Square custom table works great with any square image. I'd recommend either 4096x4096 or 2048x2048. Ya the rectangle custom table should work great with 4400x2600.

Moggehh10 karma

What was your inspiration for creating the simulator? Did you guys have far-away-friends that you missed gaming with?

What's your favourite game to play?

If you could add any game in existence, what would you choose?

Knils8 karma

Wolfire's desperate gods was the inspiration for TTS. It had the same core concept of physics based tabletop gaming, but it was applied to only one game. I wanted to take the same idea, but expand it to work for anything Tabletop with Steam Workshop integration.

I have way to many favorites, but a good classic one I always fall back to is Catan.

I'd probably want to add Munchkin to TTS if I can add any game.

scscporto7 karma

Will you eventually allow users to create their own animated rpg models?

Knils9 karma

The biggest issue with animations is finding a good format for importing during runtime (while the game is in progress). It's definitely on the wishlist, but can't promise anything.

Aphoristic7 karma

How you are going to convince players to buy the DLC over continuing to use existing mods?

Knils19 karma

I think players naturally want to support content that they enjoy. Besides the fact that will have better assets (no scans).

It's the same thing with piracy, we don't spend any energy stopping that. Some people won't pay for any content no matter what, why make the experience worse for your paying customers with DRM? Also I'd rather people have fun with our game rather than not if they can't afford it.

somekerfuffle6 karma

Is it possible to play dnd on the TTS?

Knils7 karma

Yep we have an entire RPG kit. Check out our tutorial video for RPGs: https://www.youtube.com/watch?v=JTpAKFHMxTg

ax4485 karma

Holy damn, you're just 2 guys? You're doing an awesome job for it!

I'm curious, how does the near future for TTS look like? Will crossplatform play between Steam and Mobile versions be possible, or will they be too different to manage it? The possibility of having mobile users, desktop users, and VR users play the same game together at the same time sounds amazing, but also pretty hard to pull off.

On that note, are there plans for a 64-bit version further down the line?

Knils7 karma

Thanks for the support!

I can't say for sure yet on crossplatform play for PC and mobile, since we haven't started development on it. We definitely would like all version of the game to play together so we will work hard to try to achieve it!

64-bit is definitely a possibility but there are extra development pains that arise when having to target 2 version 32-bit and 64-bit.

xdegtyarev5 karma

Did you got a large Hiccup in sales for getting out of early access, or it was pretty flat?

Knils3 karma

Double/triple our sales so far but that mostly due to increased visibility on the front page of Steam.

babygotsap5 karma

Will you expand the content creation part of TTS? Like easy to mod models and dice?

Knils4 karma

Yep dice for sure is on the list. Not sure what you mean by models? You can already import any 3d model.

ryan_the_leach5 karma

It's great to see your first steps towards involving publishers to publish on your platform, Is there any other publisher deals in the works that you can speak of?

Knils9 karma

We are in contact with a few publisher, but nothing we can talk about yet. We are also actively looking for great games to add to TTS. Our goal end goal is to have TTS be a platform for playing as many games as possible.

If you have any games you'd like to see in TTS let the publishers know! :)

lsgpotter4 karma

Love the work you guys have put into this game, I have been hoping for months now that mac and linux will get tablet support. Is there any time table for the addition?

Knils2 karma

Sorry for the Tablet delay for Mac and Linux players - we aren't happy that it isn't in by release. We have just run into some technically problem porting it over to the other platforms and we didn't want to delay our release over it. It's coming but I can't say when!

OpenlyCray4 karma

I'd like to congratulate you guys on the release! I remember seeing your game on Kickstarter and getting very excited! I was one of the first backers.

What I want to know is: How does it feel having a game on steam? How does it feel going into full release? How does it feel knowing that so many people love your work? What will you do now?

Knils2 karma

Thanks you very much for believing and supporting the project so early on!

It's been any amazing year beyond anything we could have ever asked for. When I was initially coming up with the price of the Kickstarter at $3,000 - I was so worried that we wouldn't even make it, let alone completely blow past it. It's incredibly rewarding releasing every patch and seeing all the great positivity from the community! I pretty much obsessively read everyone comments good or bad, but it's made the game better for sure.

Nixxen3 karma

Some while back a user suggested (on the steam forums, can't remember who, sorry) to include macro functionality and similar semi-programmable functions. There was no official response to the thread so I fear it might have gone unnoticed.

  • Will you be adding mini-programmable zones and semi-automatic deck rules? (or at least some form of more automated deck control with a bit more programming/rule-setup before the game, but less micromanagement during the game)

By this I mean for instance; a user draws a card from a "free-for-all shop" in the middle of the board, as soon as a card is drawn from that area a new card will be added from a face-down trade-deck. This is just an example but I'm not sure if that made sense or not :P

Knils3 karma

We are still very much interested in adding scripting support for TTS to automate gameplay mechanics. It's on the wishlist, but I can't promise anything.

AmantisAsoko3 karma

As a kickstarter backer do I not get DLC automatically? Do I get the mobile version automatically when it comes out?

Knils2 karma

While we very much appreciate all of our Kickstarter backer, we did not promise any additional DLC for free. But you will get the mobile version for free! You helped support the games development and saved $10 dollars on the release price.

Oen3862 karma

In this thread you commented:

why make the experience worse for your paying customers with DRM?

On that note, any plans to update your non-Steam (DRM-Free) version?

Knils3 karma

The game is so heavily integrated with Steam and Workshop that a non-Steam version would just be a lesser experience. Any reason that you would want a non-Steam version?

ryan_the_leach4 karma

I understand you are a small dev studio, but if you have previously sold / released a DRM-Free version, don't you think it's dishonest to only update on Steam from now on?

Knils5 karma

We haven't ruled out a non-Steam version, I just don't see the reason when it's just going to be a lesser experience.

Nixxen2 karma

Will you be addin a "draw" feature, as opposed to "deal" where you quickly can click draw, and the user that clicks will get one card placed in their hand? If this is the plan here is a followup question; Currently the context menu is either on or off for players (such as deal, reset, search etc). Could you add a individual on/off tickbox for each function?

Knils2 karma

If you click the little arrow next to deal you can deal to individual colors or to all colors (which should function similar to draw).

Individual contextual menu settings it not a bad idea, I'll add it to the list!

MasterFrank992 karma

Do you prefer playing table games virtually or in the real world?

Knils3 karma

Real life is always better imo! But unfortunately it's not always possible.

Cleanup and setup is way better in the digital world though haha!

InfiniteSoftCoal2 karma

Have you guys gotten any DMCA claims or cease and desists because of copyright material on the workshop? If so how are you dealing with them?

Knils9 karma

We have gotten quite a few DMCA thankfully Valve handles all the claims and pulls down offending content.

Hydra_Lord2 karma

Hey Guys!

I have to say, I am a huge fan. We use TableTop Simulator religiously on my show "Game the Game" on Geek & Sundry, it's livestreamed on Twitch every Thursday.

My question is... are you being approached by publishers yet to put together 'official' content for RPG systems? What I mean is that a lot of VTT's have 'exclusive' adventures or materials that are used in their systems. Would you be interested in something like that?

Also, follow up. Would you like to come play with us on Twitch sometime?

Knils1 karma

Awesome thanks for playing our game, I'll have to tune in!

Nothing RPG related so far has come about just yet but it's definitely something we are interested in pursuing.

Sounds like fun shoot us a email: [email protected]

graspee2 karma

Don't you feel you are kind of like the mafia in that you profit from people buying your game to play what amount to pirated versions of commercial board and card games and only get serious about policing the workshop for items that you have as paid DLC ?

Knils1 karma

We don't police the Workshop ourselves we leave that to DMCA notices that Valve takes care of.

ChazGELF1 karma

Regarding the Superfight DLC, the game boxes state that the main game contains 500 cards and that the expansions contain 100 cards - however, in the Tabletop Sim version's decks there's only 492 core cards and 97 expansion cards in both expansion sets.

That's a fairly small number but I'm still curious - what happened to those extra 14 cards?

Knils1 karma

We have included all the actual cards. There are some blanks in the retail version of Superfight.

Frozen43221 karma

What is it like having such amazing steam friends?

Also, did you ever think that TTS could become this big?

Knils1 karma

Pretty terrible... lol.

Hardly thought TTS would get this big. I was worried about reaching the 4k Kickstarter goal initially set.

Zobtzler1 karma

What do you eat for breakfast?

Knils1 karma

I skip breakfast :(

Ookami821 karma

What advice would you give to people wanting to make video games and possibly have it as their career?

Knils1 karma

Get into modding and don't stop when you you run into inevitable show stoppers. You need to have passion or maybe obsession about creating the best thing you can create. It's pretty cliche response, but it's all true.