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Nixxen3 karma

Not a question, but a reply: I have been using the individual colors deal since you implemented that, but is very easy to missclick "deal" when trying to do a quick draw and accidentally dealing your (potentially secret) cards to your "enemy", for them to see. Had this happen a few times, which is why I suggest the "deal" function. With the individual conext menu on/off switch it could be a life saver.

Nixxen3 karma

Some while back a user suggested (on the steam forums, can't remember who, sorry) to include macro functionality and similar semi-programmable functions. There was no official response to the thread so I fear it might have gone unnoticed.

  • Will you be adding mini-programmable zones and semi-automatic deck rules? (or at least some form of more automated deck control with a bit more programming/rule-setup before the game, but less micromanagement during the game)

By this I mean for instance; a user draws a card from a "free-for-all shop" in the middle of the board, as soon as a card is drawn from that area a new card will be added from a face-down trade-deck. This is just an example but I'm not sure if that made sense or not :P

Nixxen2 karma

Will you be addin a "draw" feature, as opposed to "deal" where you quickly can click draw, and the user that clicks will get one card placed in their hand? If this is the plan here is a followup question; Currently the context menu is either on or off for players (such as deal, reset, search etc). Could you add a individual on/off tickbox for each function?

Nixxen1 karma

Be honest, did you become a professor so people would not call you Mr. Bates?

(but seriously though, thanks for your effort)