WeAre GameDevs who designed the original Fallout universe Ask us Anything!
EDIT: We are done for today guys, thanks so much for your questions. If there is interest, maybe we can answer a few more on Monday
PROOF (see also MobyGames credits linked in names)
Who We Are
Scott Campbell, a 20+ year Video Game Designer and the Creative Director of WhiteMoon Dreams, Inc currently on the WARMACHINE: Tactics project. He's best known as the lead designer of the original Fallout from Interplay, Myth 3: The Wolf Age, and Sony's Neopets franchise. He's worked on PC, Mac, last-gen and next gen consoles, worked on small Indy projects and massive productions alike. He basically loves everything about gaming - including table-top and pencil and paper RPGs. He also loves talking about AI, the art of procedural game creation, food, and puppies.
Rusty Buchert, with 25 years in video games (at companies like Interplay and Sony) is the Producer of WhiteMoon Dreams, Inc currently on the WARMACHINE: Tactics project. He has credits doing code, art, design, music and writing before finally moving into production. Rusty has worked on several blockbuster titles including but not limited to Star Trek: Judgment Rites, Star Trek: Starfleet Academy, Descent 1 & 2, flOw, Flower, Everyday Shooter and The Unfinished Swan. Rusty was also responsible for finding and signing Parralax Software (later split into Volition and Outrage), Bioware, thatgamecompany, Queasy Games, Bluepoint Games, Plastic, Giant Sparrow and The Workshop.
With nearly 50 years of industry experience between the two of us, we are here to answer your questions about our previous and current projects and the games industry as a whole.
WARMACHINE: Tactics is one of the most successfully funded Kickstarter games of all time, based on the award winning tabletop universe by Privateer Press. We just came out of Early Access and are excited to share some of our experiences with you.
If you’d like to learn more about our game and studio, please visit: