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zellisgoatbond19 karma

Hi Zach, great to have you here.

Your games put quite a bit of focus on optimisation, in creating solutions that not only work well but also work efficiently, but the extent to which this is enforced varies – TIS-100 puts very hard limits on how many lines of code each node can have, while Opus Magnum (for the main game) gives the player as much space as they want. How do you decide how much to enforce this level of optimisation? Have you noticed any significant difference in the extent that players try and optimise puzzles based on enforcement?

On another note, let’s say someone decided to play through all the Zachtronics programming games from scratch. Is there any order you’d recommend they’d play them in?

zellisgoatbond1 karma

Hi Liam, great to have you here.

I'm a computer science student at university, and I've been watching with interest regarding various laws to do with technology as of late, in particular the Investigatory Powers Bill and recent discussions about end-to-end encryption. It's been disappointing to see the attitudes of a number of senior politicians, in particular the Home Secretary, in showing a rather worrying lack of understanding about the policies they're implementing.

I don't expect politicians to know all the technical details, but I would expect them to know at least the basics, and most importantly to listen to those that know the details. How will you work to ensure both that the policy is based on the evidence, as opposed to the evidence being based on the policy?