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zbowling37 karma

So I play zerg and I'm constantly getting taken out by mass marines and Protoss death balls. What's your strategy for countering this?

zbowling2 karma

Well, this a deep question and there are a lot of answers. Anything you could do in Java, you can do with Apportable at one level. On another level, if you are using UIKit, we live in the lifecycle of a single overloaded activity. Your "app" starts in onCreate and all other activity events are mapped (loosely) to UIApplicationDelegate events. There are a few services in there for things (local notification alarms, in app billing receivers, etc) but it's mostly living in a single activity. Now that activity can handle multiple intents and it does it pretty well.

Now the assertion that iOS go it alone isn't really correct. The things I could go on about with XPC, Mach ports, and how the GS server works with CA is pretty deep. What they allow the user to do is a little limited but it's opening up (look at the stuff in iOS7 with audio unit).

zbowling2 karma

x86 support is currently in dev. mostly for emulator/simulator usage but it will mean x86 phones will get 100% support. many of our games wll run on x86 though via intel's libhuduni.

zbowling1 karma

Apportable Engineer here. From a technical standpoint, it's actually possible at a certain level but it would take a little work. I used to work on Mono in a past life actually. It's not on any short term roadmaps but if you are interested, feel free to contact us.