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youtnodknoem6 karma

So basically for guilds we have a standard structure in it already that will allow you to cofound guilds, see guild lists, have guild ranks, promote, demote, the works. At Beta and possibly launch, guilds will mostly be social organizations with guild chat and ways to party up with each other

However, we have lots of plans to expand the functionality of guilds to include lots of interesting guild specific content and mechanics once we've nailed the core functionality down.

youtnodknoem5 karma

There will definitely be a skill tree in the game, we're not quite ready to uncover what that will look like yet, but it's going to feel quite a bit different from other MMOs.

What I can say is skills will level up over time and become stronger and there will be tons of opportunities to customize how you play your characters

youtnodknoem4 karma

We'll update the names as soon as we can -- it's been super busy. Currently working on the web portal where we'll do all of our kickstarter validation and stuff.

The Alpha should contain roughly 20 hours of gameplay for most people, if I'm being conservative.( much more if you want to max out, try all the classes, find everything, etc)

youtnodknoem4 karma

Btw if you missed the stream we did 30 minutes of uncut gameplay on twitch which we'll be uploading to our YouTube channel once it's ready.

youtnodknoem4 karma

We're going to do our best to minimize latency in the game -- this is always a complex problem for MMOs, but we're using SpatialOS as our backend which enables us to build highly complex, simulated worlds.