Highest Rated Comments


yoat25 karma

There is an absolute field size that an be calculated from info we receive in-game. Remember that we see the speed of the ball when a goal is scored (in KPH or MPH).

By driving full speed (no boost) with a ball on the nose of your car you can confirm that cars drive at 50KPH. I clocked boosted driving at 80KPH, but there is a higher margin of error with that test.

I clocked how long it took to drive a car at full speed (starting in the back of the goal to get up to speed, going goal line to goal line) and based on a 50KPH speed the distance of the field was almost exactly 100M.

Tl;dr: The field is absolutely 100M based on the speed of the ball entering the net. The car length can be calculated relative to the field.

yoat7 karma

Engineering puzzle games seem to be almost exclusively your own wheelhouse. Do you have any recommendations to non-Zachtronics engineering games you admire?

yoat3 karma

In a comment in this AMA (regarding multiplayer balance):

we spend a lot of time making sure skills aren't over-powered.

In a Penny Arcade Report article it was clearly stated that you wanted players to be able to 'break' the game.

In the example of Psi-Ops it was a single power (moving objects) combined with a basic ability (standing on objects) that resulted in breakage. I'm trying to understand what aspects you will be balancing in Project Awakened, while still allowing emergent breakage.

Will you balance individual powers, but let combinations of powers break the game? How will you restrict players from overpowering a single power? Will you even consider fixing game-breaking power combinations, or just let it go?

Hopefully the gist of the question is clear, even if the specific questions are off-base.

yoat2 karma

Your histogram games are mind-expanding, fun, and the most challenging games I've ever played. I have questions regarding difficulty.

What's the hardest (puzzle) game you've ever played (that you didn't create)?

What is the hardest puzzle (and/or overall game) amongst your games?

If you hadn't created them, do you think you think you'd be one of the best (by histogram scores) at these puzzle games?

I really love the work you're doing. Keep it up!

yoat1 karma

Thanks for all your answers! Knowing you never solved that (ego-crushingly-complex) final puzzle in SpaceChem makes me feel a great deal better. I will complete it some day.